XP 38,400 DEFENSE
AC 25, touch 8, flat-footed 33 (+25 natural, –2 size) OFFENSE
Speed 40 ft., fly 200 ft. (poor) Spells Known (CL 7th; concentration +12)
3rd (5/day)--dispel magic, haste
2nd (7/day)--invisibility, resist energy, see invisibility 1st (7/day)--alarm, grease (DC 16), magic missile, shield,true strike 0th (at will)--arcane mark, light, mage hand, mending, message, prestidigitation, read magic STATISTICS
Str 33, Dex 10, Con 23, Int 16, Wis 17, Cha 20 SPECIAL ABILITIES
Create Spawn (Su)
Any humanoid creature that is slain by a wight red dragon becomes a wight itself in only 1d4 rounds. Spawn so created are less powerful than typical wights, and suffer a –2 penalty on all d20 rolls and checks, as well as –2 hp per HD. Spawn are under the command of the wight red dragon that created them and remain enslaved until its death, at which point they lose their spawn penalties and become full-fledged and free-willed wights. They do not possess any of the abilities they had in life. Energy Drain (Su)A creature hit by a wight red dragon's slam (or other natural weapon) gains a negative level. Fire Aura (Su)A wight red dragon is surrounded by an aura of intense heat. All creatures within 5 feet take 1d6 points of fire damage at the beginning of the dragon's turn. Resurrection Vulnerability (Su)A raise dead or similar spell cast on a wight red dragon destroys it (Will negates). Using the spell in this way does not require a material component. Smoke Vision (Ex)A wight red dragon can see perfectly in smoky conditions (such as those created by pyrotechnics). |