The flesh of this walking corpse is rotting and putrid, its body skeletal in places and its eye sockets glowing with red light.
LE Large undead Init +2; Senses darkvision 60 ft.; Perception +13 DEFENSE
AC 21, touch 12, flat-footed 18 (+2 Dex, +9 natural)hp 34 (4d8+16) Fort +5, Ref +3, Will +7 Defensive Abilities undead traits Weaknesses resurrection vulnerability OFFENSE
Speed 30 ft.Melee slam +8 (1d6+5 plus energy drain) Special Attacks energy drain (1 level, DC 16) STATISTICS
Str 20, Dex 14, Con —, Int 15, Wis 17, Cha 19Base Atk +3; CMB +8; CMD 20 Feats Blind-Fight, Skill Focus (Perception) Skills Intimidate +11, Knowledge (religion) +9, Perception +13, Stealth +17; Racial Modifier +8 Stealth Languages Common SPECIAL ABILITIES
Resurrection Vulnerability (Su)A raise dead or similar spell cast on a wight destroys it (Will negates). Using the spell in this way does not require a material component. |