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Slinking forth on bent limbs and gnarled claws, this twisted abomination bears a resemblance to a starved, plague-ridden ape, its form bestial and bent, with pallid skin stretched unnaturally over knotted bone. Yet its visage holds a greater terror, for amid fangs and milky eyes linger the withered features of a living corpse.

Vrykolakas CR 10

XP 9,600
NE Medium undead
Init +8; Senses darkvision 60 ft.; Perception +17
Aura pestilent aura (5 ft., DC 21)


AC 23, touch 15, flat-footed 18 (+4 Dex, +1 Dodge, +8 natural)
hp 115 (10d8+70); fast healing 5
Fort +9, Ref +9, Will +11
Defensive Abilities channel resistance +4; Immune undead traits
Weaknesses vulnerability to fire


Speed 40 ft., climb 20 ft.
Melee 2 claws +13 (1d6+6 plus energy drain), bite +13 (1d6+6)
Special Attacks horrid visage*, energy drain (1 level, DC 21), rend (2 claws, 1d6+9)
Spell-Like Abilities (CL 10th)

3/daycharm animal (DC 17), disguise self, fear (DC 20)


Str 22, Dex 19, Con —, Int 7, Wis 18, Cha 23
Base Atk +7; CMB +13; CMD +28
Feats Dodge, Improved Initiative, Lightning Reflexes, Stealthy, Toughness
Skills Climb +14, Disguise +6 (+14 when impersonating its former living self), Perception +17, Stealth +21; Racial Modifiers +8 Disguise when impersonating its former living self
Languages Common
SQ feed, feral possession


Create Spawn (Su)

Any humanoid creature that is slain by a vrykolakas’s natural attacks becomes a vrykolakas itself in 1d4 days if not blessed and properly buried. A blessing might entail either the spell bless or a more mundane consecration. A vrykolakas’s spawn are free-willed and wild, typically remembering nothing of their moment of death and caring nothing for the vrykolakas that killed them. They do not possess any of the abilities they had in life.

Horrid Visage (Su)*

At the mere sight of a vrykolakas, the viewer must succeed on a DC 20 Will save or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same vrykolakas's horrid visage for 24 hours. The save DC is Charisma-based.

Feral Possession (Ex)

Upon being reduced to 0 hit points, a vrykolakas’s spirit attempts to possess any animal within 100 feet. This ability is similar to the spell magic jar but does not require a receptacle and has a duration equal to 1 hour for every Hit Die the vrykolakas possesses. The target must make a DC 21 Will save or be possessed. If the possession fails, the vrykolakas immediately dies. If the possession succeeds, the animal immediately retreats to the vrykolakas’s grave, where it attempts to bury itself in the earth. If left uninterrupted for 1d4 days, the animal transforms into a new vrykolakas with all the same statistics as the original. If discovered and slain during this time, both the animal and the vrykolakas spirit are destroyed. The save DC is Charisma-based.

Pestilent Aura (Su)

All creatures that come within 5 feet of a vrykolakas must save to resist contracting bubonic plague. Any creature that successfully saves against a vrykolakas’s pestilent aura cannot be affected by the aura of that same vrykolakas for 24 hours. The save DC is Charisma-based.

Bubonic Plague: aura—inhaled; save Fort DC 21; onset 1 day; frequency 1/day; effect 1d4 Con damage and 1 Cha damage and target is fatigued; cure 2 consecutive saves.

Editor's Note

The description for Horrid Visage was left out of the original source material. The creature's designer posted to the Paizo boards how it is supposed to work. As there has been no "official" errata regarding this, it is left to GM discretion if this ability should be ignored or used as the designer indicated.