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Smoke Haunt

The smell of wood smoke bears the taint of burning flesh.  A branch in the campfire sputters and hisses.  From within the fire's embers a smoldering skull glares out, its eyes wells of cold darkness.  tendrils of smoke dance around and through it like tongues or writhing snakes.

Conversion Notes

Due to the changes to undead in the Pathfinder Rules, this creature's CR has been raised by 1 over its original presentation due to its significantly improved hit points and attack capabilities.

Smoke Haunt CR 5

XP 1,600
Always CE Small Undead (fire) (Pathfinder 3, pg 81)
Init +9; Senses Darkvision 60 ft., Flame seer ½ mile; Perception +7
Aura Lifedrinking 20 ft.; Smoke Patterns 20 ft.


AC 21, touch 17, flat-footed 15 (+5 Dex., +1 Dodge, +4 Natural, +1 Size
hp 51 (6d8+24 Cha.)
Fort +6, Ref +9, Will +7
Defensive Abilities undead traits; Immune fire;
Weaknesses Vulnerability to cold


Speed fly 50 ft. (perfect)
Melee Slam +10 (1d3+2d6 negative energy)
Spell-Like Abilities (CL 5, +10 Concentration, + 10 ranged touch)
3/day-- ghost sound (DC 14), heat metal (DC 16), scorching ray
1/day-- deep slumber (DC 17), fire shield, suggestion (DC 17)

Before Combat: A smoke haunt uses its flameseer ability to find prospective prey, then teleports nearby.

During Combat: A smoke haunt hides in flames, letting its lifedrinking ability weaken those nearby.

Morale: A smoke haunt flees if detected.


Str -, Dex 20, Con -, Int 8, Wis 15, Cha 19
Base Atk +4; CMB +3; CMD 18
Feats Dodge, Improved Initiative, Lightning Reflexes
Skills Acrobatics +12, Fly +16, Perception +7, Stealth +18
Languages Common
SQ Flameseer, Flamewalker


Flameseer (Su)

A smoke haunt can sense any fire of torch size or larger within a half mile. By concentrating, it can peer through such flames as if using clairaudience and clairvoyance.

Flamewalker (Su)

Once per day, a smoke haunt can use greater teleport to appear in any fire of Small size or larger. When a smoke haunt teleports into a fire, it can make a Stealth check as part of the teleportation to avoid notice from any creatures nearby.

Lifedrinking (Su)

A smoke haunt feeds on the heat of the living. A haunt seems to shed soothing warmth, but this is actually the sensation of life being absorbed by the ravenous undead. Any living creature within 20 feet of a smoke haunt must make a DC 17 Fortitude save or take 2d6 points of negative energy damage. A victim who fails to resist this attack feels warm and complacent, having no idea he has taken any damage unless he makes a DC 15 Wisdom check. If a victim makes this save, he feels strangely weak, but does not necessarily notice the smoke haunt. The save DCs are Charisma-based.

Smoke Patterns (Su)

A smoke haunt exudes coils of smoke whenever it is surrounded by a fire of Small size or larger. Anyone within 20 feet of a smoke haunt immersed in fire must make a DC I 7 Will save or become entranced by the eerie patterns formed amid the rising smoke, taking a -4 penalty on Perception checks and a -2 penalty on Will saves for as long as the smoke haunt remains in range. This is a mind-affecting pattern. A creature that successfully saves against this ability cannot be affected by the same smoke haunt's smoke patterns for 24 hours. The save DC is Charisma-based.