Bones rattle against cracked bones as this ancient, fleshless corpse clatters forth.
XP 6,400 DEFENSE
AC 14, touch 8, flat-footed 12 (+2 Dex, +6 natural, –4 size) OFFENSE
Speed 40 ft. STATISTICS
Str 32, Dex 15, Con —, Int —, Wis 10, Cha 10 SPECIAL ABILITIESMultiplication (Su)When a multiplying skeleton is reduced to 0 hit points, its bones reform 1d4 rounds later into two smaller multiplying skeletons with 9 Hit Dice each. Each resulting multiplying skeleton continues to reform into smaller and smaller sizes (with half the HD of the previous each time it multiplies.) A multiplying tyrannosaurus skeleton reforms into two Large skeletons with 9 HD each, each of which then reforms into two Small skeletons with 4 HD each. When these four Small skeletons are killed, the skeleton no longer multiplies and is finally destroyed. Powerful Bite (Ex)A multiplying tyrannosaurus skeleton applies twice its Strength modifier to bite damage. | Editor's Note
We've calculated the stats that change at each size. Str decreases and Dex increases as the skeleton becomes smaller. Natural armor bonus reduces as well. Large (9 HD)
AC 14, touch 12, flat-footed 11 (+3 Dex, +2 natural, –1 size) Small 4 HD
AC 17, touch 16, flat-footed 12 (+5 Dex, +1 natural, +1 size) Calculations by sowhereaminow |