This skeleton or zombie has been infested with a swarm of vermin or Tiny undead creatures that it releases from its body. Skeletal hosts often hold carrionstorms or bat swarms in their rib cages. Acid, bloody, and burning skeletons cannot be host corpses. (CR +0, with the swarm’s CR counting as a separate creature)
XP 135 DEFENSE
AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural) OFFENSE
Speed 30 ft. STATISTICS
Str 15, Dex 14, Con —, Int —, Wis 10, Cha 10 |
XP 600 DEFENSE
AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size) OFFENSE
Speed 5 ft., fly 40 ft. (good) STATISTICS
Str 3, Dex 15, Con 11, Int 2, Wis 14, Cha 4 SPECIAL ABILITIESWounding (Ex)Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic. |