The pile of bones suddenly stirs, rising up to take on a human shape and bursts into red-orange flame. Its long, bony fingers reach out to claw at the living, burning with an unending fire.
XP 200 DEFENSE
AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural) OFFENSE
Speed 30 ft. STATISTICS
Str 15, Dex 14, Con —, Int —, Wis 10, Cha 12 SPECIAL ABILITIESFiery Aura (Ex)Creatures adjacent to a burning skeleton take 1d6 points of fire damage at the start of their turn. Anyone striking a burning skeleton with an unarmed strike or natural attack takes 1d6 points of fire damage. Fiery Death (Su)A burning skeleton explodes into a burst of flame when it dies. Anyone adjacent to the skeleton when it is destroyed takes 1d6 points of fire damage. A Reflex save (DC 11) halves this damage. |