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Skeletal Mage

Bones rattle against cracked bones as this ancient, fleshless corpse clatters forth. Instead of lumbering forth to attack, this one instead holds back and casts a spell!

Skeletal Mage CR 5

XP 1,600
Human skeletal mage necromancer 3
NE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +8

DEFENSE

AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 natural)
hp 38 (5 HD; 2d8+3d6+18)
Fort +2, Ref +4, Will +8
Defensive Abilities channel resistance +4; DR 5/bludgeoning; Immune cold, undead traits

OFFENSE

Speed 30 ft.
Melee mwk dagger +5 (1d4+1/19–20), claw –1 (1d4) or 2 claws +4 (1d4+1) or spectral hand +6 touch (by touch spell)
Ranged ray +4 ranged touch (by spell)
Special Attacks channel negative energy (DC 13, 6/day, command undead only)
Arcane School Spell-Like Abilities (CL 3rd; concentration +6)

6/daygrave touch (1 round)

Spells Prepared (CL 3rd; concentration +6)

2ndghoul touch (DC 17), scorching ray, spectral hand
1st
chill touch (DC 16), mage armor, magic missile, ray of enfeeblement (DC 16)
0th (At Will)
detect magic, mage hand, ray of frost, read magic, touch of fatigue (DC 15)
Opposition Schools
Enchantment, Illusion

STATISTICS

Str 12, Dex 15, Con --, Int 16, Wis 12, Cha 15
Base Atk +2; CMB +3; CMD 15
Feats Combat Casting, Command Undead, Improved InitiativeB, Scribe Scroll, Silent SpellB, Spell Focus (necromancy), Toughness, Weapon Finesse
Skills Intimidate +8, Knowledge (arcana) +11, Knowledge (religion) +11, Perception +8, Sense Motive +9, Spellcraft +11, Stealth +10
Languages Abyssal, Common, Draconic, Undercommon
SQ arcane bond (skull)