XP 1,600
Human skeletal mage necromancer 3
NE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +8
DEFENSE
AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 natural)
hp 38 (5 HD; 2d8+3d6+18)
Fort +2, Ref +4, Will +8
Defensive Abilities channel resistance +4; DR 5/bludgeoning; Immune cold, undead traits
OFFENSE
Speed 30 ft.
Melee mwk dagger +5 (1d4+1/19–20), claw –1 (1d4) or 2 claws +4 (1d4+1) or spectral hand +6 touch (by touch spell)
Ranged ray +4 ranged touch (by spell)
Special Attacks channel negative energy (DC 13, 6/day, command undead only)
Arcane School Spell-Like Abilities (CL 3rd; concentration +6)
6/day—grave touch (1 round)
Spells Prepared (CL 3rd; concentration +6)
2nd—ghoul touch (DC 17), scorching ray, spectral hand
1st—chill touch (DC 16), mage armor, magic missile, ray of enfeeblement (DC 16)
0th (At Will)—detect magic, mage hand, ray of frost, read magic, touch of fatigue (DC 15)
Opposition Schools Enchantment, Illusion
STATISTICS
Str 12, Dex 15, Con --, Int 16, Wis 12, Cha 15
Base Atk +2; CMB +3; CMD 15
Feats Combat Casting, Command Undead, Improved InitiativeB, Scribe Scroll, Silent SpellB, Spell Focus (necromancy), Toughness, Weapon Finesse
Skills Intimidate +8, Knowledge (arcana) +11, Knowledge (religion) +11, Perception +8, Sense Motive +9, Spellcraft +11, Stealth +10
Languages Abyssal, Common, Draconic, Undercommon
SQ arcane bond (skull)