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Shenzuzhou

This hulking headless corpse clutches a massive axe in each fist. A grotesquely skinned face stretches across the creature's chest.

Shenzuzhou CR 12

XP 19,200
NE Large undead
Init +3; Senses darkvision 60 ft., lifesense; Perception +13
Aura fear (30-ft. radius, DC 22)

DEFENSE

AC 27, touch 12, flat-footed 24 (+3 Dex, +15 natural, –1 size)
hp 127 (17d8+51)
Fort +8, Ref +10, Will +12
Defensive Abilities channel resistance +4, DR 5/magic; Immune undead traits; SR 23

OFFENSE

Speed 30 ft.
Melee +1 battleaxe +18/+13/+8 (2d6+10/×3), +1 battleaxe +18/+13 (2d6+10/×3)
Space 10 ft.; Reach 10 ft.
Special Attacks festering heads
Spell-Like Abilities (CL 8th; concentration +11)

At willdarkness
1/daycloudkill (DC 18)

TACTICS

Seeking to steal their victims' heads for themselves, shezuzhous decapitate their kills, keeping grisly collections of heads from the victims they have slain.

STATISTICS

Str 28, Dex 17, Con —, Int 6, Wis 15, Cha 17
Base Atk +12; CMB +22; CMD 35
Feats Cleave, Double Slice, Great Cleave, Improved Two-Weapon Fighting, Lightning Reflexes, Power Attack, Two-Weapon Fighting, Two-Weapon Rend, Weapon Focus (battleaxe)
Skills Climb +20, Intimidate +18, Perception +13, Stealth +8
Languages Giant (can't speak)

SPECIAL ABILITIES

Festering Heads (Su)

Once the heads in a shenzuzhou's collection rot out naturally, it can hurl them as a thrown splash weapon (range increment 30 ft.) as a standard action. A thrown head ruptures on impact, releasing noxious gas that produces an effect identical to a stinking cloud spell (DC 22). The save is Charisma-based.

A typical shenzuzhou carries 1d4 festering heads. The heads do not rupture if thrown by another creature.