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Rawbones

Skulking towards you is what appears to be a freshly skinned and cleaned corpse. It is a bloody, skeletal creature with bits of flesh and muscle still clinging to its wet bones. Its entrails and organs hang loosely in its torso, sometimes even dropping out entirely. Its eyes roll about in its eye sockets as it seeks its prey.

Rawbones CR 8

XP 4,800
NE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +16
Aura nauseating aura (20 ft., DC 19)

DEFENSE

AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 91 (14d8+28)
Fort +8, Ref +8, Will +10
Defensive Abilities channel resistance +2; DR 10/magic or silver; Immune cold, undead traits

OFFENSE

Speed 30 ft.
Melee 2 slams +15 (1d8+4) or entrails lash +14 (1d4+4 plus grab)
Space 5 ft.; Reach 5 ft. (10 ft. with entrails lash)
Special Attacks strangulation, vomit gore

TACTICS

A rawbones attacks primarily with its powerful fists, but it has other weapons at its disposal. It can vomit forth a horrifying spray of blood and gore or use its entrails as a ranged weapon which it loops around an opponent's neck in an attempt to strangle it. While battling its foes, it attempts to keep them within range of its nauseating aura.

STATISTICS

Str 19, Dex 14, Con --, Int 12, Wis 12, Cha 14
Base Atk +10; CMB +14 (+18 grapple); CMD 26
Feats Combat Reflexes, Great Fortitude, Improved Initiative, Improved Natural Attack (slam), Lightning Reflexes, Power Attack, Weapon Focus (slam)
Skills Acrobatics +13, Climb +18, Escape Artist +14, Intimidate +17, Perception +16, Stealth +17
Languages Common, Infernal

SPECIAL ABILITIES

Nauseating Aura (Su)

A rawbones emanates a sickening aura that reeks of death in a 20-foot radius. Any creature that comes within that area must succeed on DC 19 Fortitude save or become nauseated for as long as they remain within the area a 1 minute after leaving the area. A creature that makes a successful save is immune to the nauseating aura of that rawbones for one day. The save DC is Charisma-based.

Strangulation (Ex)

When a rawbones hits an opponent of up to one size larger with its entrails lash, it can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it succeeds on its grapple check, it establishes a hold and deals 1d4 points of strangulation damage per round in addition to normal damage to the grappled opponent each round that the hold is maintained.

Vomit Gore (Su)

Three times per day, a rawbones can spit a blast of blood and gore in a 20-foot cone that deals 7d6 points of damage (DC 19 Reflex save for half). The save DC is Charisma-based.

Source
Tome of Horrors Complete
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