This immense skeletal dragon rears up to its full, towering height, bones glowing and shimmering with vile green energy.
XP 614,400 DEFENSE
AC 45, touch 9, flat-footed 45 (+4 deflection, –1 Dex, +36 natural, –4 size) OFFENSE
Speed 40 ft., fly 250 ft. (clumsy) At will—detect magic, find the path, pyrotechnics (DC 20), suggestion (DC 21), wall of fire Sorcerer Spells known (CL 20th, concentration +28)
9th—energy drain, time stop, wish STATISTICS
Str 45, Dex 8, Con —, Int 24, Wis 25, Cha 26 SPECIAL ABILITIESFire Aura (Su)A red wyrm ravener is surrounded by an aura of intense heat. All creatures within 5 feet take 1d6 points of fire damage at the beginning of the dragon's turn. An old dragon's aura extends to 10 feet. An ancient dragon's damage increases to 2d6. Manipulate Flames (Su)An red wyrm ravener can control any fire spell within 10 feet per age category of the dragon as a standard action. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the ravener can control any new fire spell cast within its area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires. Melt Stone (Su)An red wyrm ravener can use its breath weapon to melt rock at a range of 100 feet, affecting a 5-foot-radius area per age category. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage. Smoke Vision (Ex)A red wyrm ravener can see perfectly in smoky conditions (such as those created by pyrotechnics). |