This desiccated corpse wields a greatsword, its eyes blazing with eerie red light.
XP 2,400 DEFENSE AC 18, touch 10, flat-footed 16 (+2 Dex, +8 natural, –2 rage) OFFENSE Speed 40 ft. Base Statistics When not using savage fury, the ragewight's statistics are AC 19, touch 11, flat-footed 18 (+1 Dex, +8 natural); hp 49 (11d8); Fort +3, Will +8; Melee mwk greatsword +9/+4 (2d6+1/17–20 plus energy drain); Ranged javelin +9 (1d6+4); Str 12, Cha 11; CMB +9; CMD 21; Skills Climb +15, Intimidate +11 STATISTICS Str 18, Dex 14, Con —, Int 11, Wis 13, Cha 17 SPECIAL ABILITIES Create Spawn (Su)Most humanoids slain by a ragewight rise as cairn wights (though with chaotic evil alignments) in 1d4 rounds. However, humanoids with 6 or more Hit Dice and the rage class feature instead become ragewights, retaining the rage powers they had in life. Such spawn are under the command of their creator until its death, at which point they become free-willed undead. Savage Fury (Ex)A ragewight can trigger a savage fury as a free action. It can use this fury for 24 rounds each day. These rounds don't need to be consecutive. The ragewight gains a +6 profane bonus to its Strength and Charisma and a +3 profane bonus on Will saves when using this fury. When a ragewight ends its fury, it is staggered for 1d4 rounds and can't resume its fury during this time. This ability otherwise functions as the greater rage barbarian class feature, treating the ragewight's racial Hit Dice as its barbarian level for the purposes of rage and any rage powers. |