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Psychic Stalker

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A disturbing presence remains hidden from sight, but its malevolence hampers clear thoughts and suffuses the air with a sense of desperation.

Psychic Stalker CR 7

XP 3,200
NE Medium undead (incorporeal)
Init +8; Senses darkvision 60 ft., thoughtsense 60 ft.; Perception +16
Aura mental static (30 ft., DC 20)


AC 20, touch 20, flat-footed 16 (+6 deflection, +4 Dex)
hp 84 (8d8+48)
Fort +8, Ref +6, Will +8
Defensive Abilities channel resistance +2, incorporeal; Immune undead traits


Speed fly 60 ft. (good)
Melee incorporeal touch +10 (1d6 Charisma damage)
Special Attacks fleeting possession


Str —, Dex 18, Con —, Int 13, Wis 15, Cha 23
Base Atk +6; CMB +10; CMD 26 (can't be tripped)
Feats Blind-Fight, Combat Reflexes, Improved Initiative, Skill Focus (Perception)
Skills Fly +19, Intimidate +17, Perception +16, Sense Motive +13, Stealth +15
Languages Common
SQ formless


Charisma Damage (Su)

A psychic stalker's touch deals 1d6 points of Charisma damage to a living creature. This is a negative energy effect.

Fleeting Possession (Sp)

As a standard action, a psychic stalker can enter an adjacent living creature's body and begin to destroy its mind in a violent attempt to feel alive.

The psychic stalker can initiate this process only on a creature that has taken an amount of Charisma damage equal to or greater than half its Charisma score. This effect functions as per the possession spell (CL 8th; Will DC 20; the save DC is Charisma-based), but the target continues to take damage each round as if it had been struck by the psychic stalker's touch attack. If the Charisma damage exceeds the creature's Charisma score, the creature dies and the possession effect ends. Psychic stalkers delight in possessing creatures immune to negative energy, since the stalkers don't leech those creatures' Charisma and can inhabit them indefinitely.

A creature that successfully saves is immune to that psychic stalker's possession for 24 hours. Creatures that die from this attack rise as echohusks in 1d4 rounds.

Formless (Ex)

A psychic stalker has no visible form, but creatures that have taken Charisma damage from its attacks hallucinate a ghostly haze with a screaming skull within, allowing them to damage the creature normally. It is treated as invisible to all other creatures, but as it has no true form or substance, effects like invisibility purge, see invisibility, and even faerie fire or glitterdust do not negate this ability (though blindsight provided by thoughtsense locates a psychic stalker). The ability to hallucinate a psychic stalker and negate its concealment after taking Charisma damage is a mind-affecting effect.

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