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This crimson spectral creature drips with blood, its skeletal face contorted with malice.

Polong CR 8

XP 4,800
NE Medium undead (incorporeal)
Init +8; Senses darkvision 60 ft.; Perception +15
Aura murderous intent (30 ft.)


AC 19, touch 19, flat-footed 15 (+5 deflection, +4 Dex)
hp 95 (10d8+50)
Fort +8, Ref +7, Will +11
Defensive Abilities incorporeal; channel resistance +2;
Immune undead traits
Weaknesses bottle-bound (DC 22)


Speed fly 40 ft. (perfect)
Melee incorporeal touch +12 (6d8 plus 1d4 bleed and terrible wounds)
Special Attacks bleed (1d4), terrible wounds


Str —, Dex 18, Con —, Int 13, Wis 14, Cha 20
Base Atk +7; CMB +11; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Intimidate), Weapon Focus (incorporeal touch)
Skills Fly +25, Intimidate +24, Perception +15, Stealth +17, Survival +12
Languages Common


Bottle-Bound (Su)

A polong is bound to a bottle as part of the ritual to create it. A polong must remain within 1 mile of its bottle, and regains 1d8+5 hit points for each hour it spends inside its bottle. If a polong's bottle (AC 11, hardness 1, hp 1) is destroyed, the polong is considered staggered until the bottle reforms in 24 hours. Once per day, a creature that possesses a polong's bottle can attempt to take control of the polong for 24 hours as if the polong where under the effect of a dominate monster spell. The polong can attempt a DC 20 Will save to negate this effect.

A creature that's controlling the polong is immune to its murderous intent aura.

Murderous Intent (Su)

A polong generates a seething aura of unrestrained violence and malicious intent. As an immediate action, a polong can attempt an Intimidate check to demoralize any creature entering its aura. A creature that doesn't become demoralized is immune to the polong's aura for 24 hours. This is a mind-affecting fear effect.

Terrible Wounds (Su)

A polong's touch deals slashing damage, and opens up terrible gashes. Each round a creature takes bleed damage from the polong's touch attack, it must succeed at a DC 20 Fortitude saving throw or take 2 points of Constitution damage. The save DC is Charisma-based.