A floating semi-transparent humanoid dressed in grayish robes slowly moves toward you. Its face is either nonexistent or concealed behind a translucent gray mask. A faint pulsating white light surrounds its form.
XP 19,200 DEFENSE
AC 20, touch 20, flat-footed 15 (+5 deflection, +5 Dex) OFFENSE
Speed fly 40 ft. (perfect)
At will--detect good STATISTICS
Str --, Dex 20, Con --, Int 15, Wis 17, Cha 20 SPECIAL ABILITIESPhantasmagoria (Su)Twice per day, a phasma can create a phantasmal image of the most fearsome creature imaginable to each subject within 30 feet. This effect is identical to a phantasmal killer spell (caster level 13th) except it affects all creatures within 30 feet rather than just a single target and deals 6d6 points of damage (rather than 3d6 like the spell) on a successful Fortitude save. The Will save has a DC of 21 and the Fortitude save has a DC of 21. A creature that succeeds on its Will save is immune to the phantasmagoria attack of that phasma for 24 hours. The save DCs are Charisma-based. Wisdom Drain (Su)A phasma feeds on the mental strength of its enemies. Its incorporeal touch deals 1d6 points of Wisdom drain each time one of its attacks hits. On each successful attack, a phasma gains 5 temporary hit points. | Source
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