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Phantom Armor, Phantom Lancer

Though at first appearing to be an ordinary suit of armor, this imposing being begins to move, its lumbering movements slow and methodical.

Phantom Lancer CR 6

XP 2,400
NE Large undead
Init +6; Senses darkvision 60 ft.; Perception +12

DEFENSE

AC 21, touch 10, flat-footed 20 (+9 armor, +1 Dex, +2 shield, –1 size)
hp
76 (9d8+36)
Fort
+7, Ref +5, Will +6
Defensive Abilities
channel resistance +4; Immune undead traits

OFFENSE

Speed 40 ft., fly 40 ft. (perfect)
Melee
mwk lance +9/+4 (1d8+4/×3)
Ranged
longbow +7/+2 (1d8/×3)
Space
10 ft.; Reach 10 ft.
Special Attacks
trample (1d6+4, DC 17)

STATISTICS

Str 17, Dex 15, Con —, Int 7, Wis 11, Cha 18
Base Atk
+6; CMB +10; CMD 22 (26 vs. trip)
Feats Dodge, Flyby Attack, Improved Initiative, Power Attack, Mobility
Skills
Perception +12, Stealth +10
Languages
Common (cannot speak)
SQ
armor rider, freeze

SPECIAL ABILITIES

Armor Rider (Su)

A phantom lancer is not actually two creatures, but rather a single spirit animating both a suit of humanoid-shaped armor and a ridden creature’s barding. Therefore, it does not need to make the checks normally associated with riding another creature.

Freeze (Ex)

A phantom lancer can hold itself so still it appears to be a normal suit of armor. A phantom lancer that uses freeze can take 20 on its Stealth check to hide in plain sight, disguised as normal armor.