The skeletal remains of a triceratops advance toward you.
XP 3,200 DEFENSE
AC 12, touch 8, flat-footed 12 (+4 natural, –2 size) OFFENSE
Speed 30 ft. STATISTICS
Str 26, Dex 11, Con —, Int —, Wis 10, Cha 10 SPECIAL ABILITIESFossilize (Su)Once every 1d4 rounds, a paleoskeleton can forfeit its first melee attack to make a touch attack. Any opponent struck by this attack must succeed on a Fortitude save or be turned to stone permanently. Primal Roar (Su)A paleoskeleton can, once every other round, unleash an eerie roar. Creatures with fewer Hit Dice than the paleoskeleton must succeed on a Will save or be shaken for 2d6 rounds. | Editor's Note
Base template: Paleoskeleton Creature (CR special) |