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Nightshade, Nightwalker

This towering, night-black giant has demonic features, including a huge pair of ram-like horns. Its arms end in massive blades.

Nightwalker CR 16

XP 76,800
CE Huge undead (extraplanar, nightshade)
Init
+2; Senses darksense, darkvision 60 ft., low-light vision, detect magic; Perception +29
Aura
desecrating aura (30 ft.)

DEFENSE

AC 31, touch 10, flat-footed 29 (+2 Dex, +21 natural, –2 size)
hp
241 (21d8+147)
Fort
+14, Ref +11, Will +19
DR
15/good and silver; Immune cold, undead traits; SR 27
Weaknesses
light aversion

OFFENSE

Speed 40 ft.
Melee
2 claws* +28 (3d6+15/19–20 plus 4d6 cold)
Space
15 ft.; Reach 15 ft.
Special Attacks
channel energy (8d6, DC 29, 8/day), fear gaze, swift sundering
Spell-Like Abilities
(CL 16th; concentration +21)

Constant—air walk, detect magic, magic fang
At will—contagion (DC 19), deeper darkness, greater dispel magic, unholy blight (DC 19)
3/day—confusion (DC 19), haste, hold monster (DC 20), invisibility, quickened unholy blight (DC 19)
1/day—cone of cold (DC 20), finger of death (DC 22), plane shift (DC 22), summon (level 7, 4 greater shadows)

STATISTICS

Str 35, Dex 14, Con —, Int 20, Wis 21, Cha 21
Base Atk
+15; CMB* +29; CMD 41
Feats
Combat Expertise, Command Undead, Greater Sunder, Greater Vital Strike, Improved Critical (claws), Improved Disarm, Improved Sunder, Improved Vital Strike, Power Attack, Quicken Spell-Like Ability (unholy blight), Vital Strike
Skills
Intimidate +29, Knowledge (arcana) +29, Knowledge (planes) +26, Knowledge (religion) +29, Perception +29, Sense Motive +29, Spellcraft +29, Stealth +18 (+26 in darkness), Swim +33; Racial Modifiers +8 Stealth in dim light and darkness
Languages
Abyssal, Common, Infernal; telepathy 100 ft.

SPECIAL ABILITIES

Fear Gaze (Su)

Cower in fear for 1 round, 30 feet, Will DC 25 negates. This is a mind-affecting fear effect. The save DC is Charisma-based.

Swift Sundering (Su)

A nightwalker can make a sunder attempt as a swift action with one of its claws.


* Editor's Note

CMB seems to be error. It should be 15 bab + 12 STR + 2 size + 2 profane for a total of CMB +31

GMs are encouraged to use these values.


3rd Party Publisher Options (NwP)

When captured by a monster trainer, nightshades grant the trainer access to nightstalker spells.