XP 153,600
CE Gargantuan undead (extraplanar, nightshade)
Init +4; Senses darksense, darkvision 120 ft., low-light vision, detect magic, tremorsense 120 ft.; Perception +33
Aura desecrating aura (30 ft.)
DEFENSE
AC 33, touch 6, flat-footed 33 (+27 natural, –4 size)
hp 312 (25d8+200)
Fort +16, Ref +10, Will +23
DR 15/good and silver; Immune cold, undead traits; SR 29
Weaknesses light aversion
OFFENSE
Speed 30 ft., burrow 60 ft.
Melee bite +32 (4d10+18/19–20 plus 4d6 cold and grab), sting +32 (4d6+18/19–20 plus 4d6 cold and poison)
Space 20 ft.; Reach 20 ft.
Special Attacks channel negative energy (9d6, DC 31, 9/day), energy drain (1 level, DC 28), swallow whole (4d10+22 bludgeoning plus energy drain, AC 23, 31 hp)
Spell-Like Abilities (CL 18th; concentration +24)
Constant—air walk, detect magic, magic fang
At will—contagion (DC 20), deeper darkness, greater dispel magic, invisibility, unholy blight (DC 20)
3/day—quickened cone of cold (DC 21), confusion (DC 20), haste, hold monster (DC 21)
1/day—finger of death (DC 23), mass hold monster (DC 25), plane shift (DC 23), summon (level 8, 6 greater shadows)
STATISTICS
Str 41, Dex 10, Con —, Int 20, Wis 21, Cha 23
Base Atk +18; CMB* +37 (+41 grapple); CMD 47 (can’t be tripped)
Feats Combat Expertise, Command Undead, Critical Focus, Greater Vital Strike, Improved Critical (bite), Improved Critical (sting), Improved Initiative, Improved Vital Strike, Iron Will, Power Attack, Quicken Spell-Like Ability (cone of cold), Staggering Critical, Vital Strike
Skills Intimidate +34, Knowledge (arcana) +33, Knowledge (planes) +30, Knowledge (religion) +33, Perception +33, Sense Motive +33, Spellcraft +33, Stealth +16 (+24 in darkness), Swim +40; Racial Modifiers +8 Stealth in dim light and darkness
Languages Abyssal, Common, Infernal; telepathy 100 ft.
SPECIAL ABILITIES
Energy Drain (Su)
A creature that has been swallowed whole by a nightcrawler gains 1 negative level each round.
Poison (Su)
Sting—injury; save Fort DC 28; frequency 1/round for 6 rounds; effect 1d4 Constitution drain and 1 negative level; cure 3 consecutive saves.
The save DC is Charisma-based.