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Mummy, Swamp

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Clad in the shreds of its original garments, this withered and leathery corpse has dark, empty eye sockets.

Swamp Mummy CR 4

XP 1,200
LE Medium undead
Init +5; Senses darkvision 60 ft.; Perception +12
Aura drowning (30 ft., DC 15), unnatural aura (30 ft.)

DEFENSE

AC 17 touch 10, flat-footed 16 (+6 natural)
hp 52 (7d8+21 HD)
Fort +6, Ref +3, Will +7
DR 5/—; Immune undead traits

OFFENSE

Speed 20 ft.
Melee 2 slams +10 (1d8+5 plus bog rot)

STATISTICS

Str 20, Dex 12, Con —, Int 6, Wis 15, Cha 15
Base Atk +5; CMB +10; CMD 21
Feats Great Fortitude, Improved Initiative, Power Attack, Toughness
Skills Perception +12, Stealth +11
Languages Common

SPECIAL ABILITIES

Bog Rot (Su)

Curse and disease—slam; save Fort DC 15; onset 1 minute; frequency 1/day; effect 1d6 Con and 1d6 Dex; cure —. Bog rot is both a curse and disease, and can be cured only if the curse is first removed, at which point the disease can be magically removed. Even after the curse element of bog rot is lifted, a creature suffering from it cannot recover naturally over time. Anyone casting a conjuration (healing) spell on the afflicted creature must succeed on a DC 20 caster level check or the spell is wasted and the healing has no effect.

Anyone who dies from bog rot melts into a noisome sludge and cannot be raised without a resurrection spell or greater magic. The save DC is Charisma-based.

Drowning Aura (Su)

All creatures within a 30-foot radius of a swamp mummy must succeed at a DC 15 Will save or be unable to speak or breathe. A creature can still hold its breath, and creatures that don't breathe air are unaffected.

Whether or not the save is successful, that creature cannot be affected again by the same swamp mummy's drowning ability for 24 hours. This is a mind-affecting affect. The save DC is Charisma-based.