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Mummy, Advanced

Advanced Mummy CR 7
XP 3,200
Male elite advanced HD mummy
LE Medium Undead
Init +2; Senses darkvision 60 ft.; Perception +18
Aura despair (30 ft., paralyzed for 1d4 rounds, Will DC 21 negates)

AC 29, touch 12, flat-footed 27 (+7 armor, +2 Dex, +10 natural)
hp 102 (12d8+12 Toughness +36 CHA)
Fort +7, Ref +8, Will +11
DR 5/-; Immune Undead Traits
Weaknesses Vulnerability to fire


Speed 20 ft.
Melee slam +19 (2d6+13 plus mummy rot)


Str 29, Dex 14, Con -, Int 6, Wis 17, Cha 17
Base Atk +9; CMB +18; CMD 30
Feats Ability Focus (despair), Improved Natural Attack, Lightning Reflexes, Power Attack, Toughness, Weapon Focus (slam)
Skills Perception +18, Stealth +13
Languages Common
Gear +1 chainmail, gem-encrusted torque worth 600 gp


Despair (Su)

All creatures within a 30-foot radius that see a mummy must make a DC 21 Will save or be paralyzed by fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy’s despair ability for 24 hours. This is a paralysis and a mind-affecting fear affect. The save DC is Charisma-based.

Mummy Rot (Su)

Curse and disease—slam; save Fort DC 19; onset 1 minute; frequency 1/day; effect 1d6 Con and 1d6 Cha; cure —.

Mummy rot is both a Curse and Disease and can only be cured if the Curse is first removed, at which point the Disease can be magically removed. Even after the curse element of mummy rot is lifted, a creature suffering from it cannot recover naturally over time. Anyone casting a conjuration (healing) spell on the afflicted creature must succeed on a DC 20 caster level check, or the spell is wasted and the healing has no effect. Anyone who dies from mummy rot turns to dust and cannot be raised without a resurrection or greater magic. The save DC is Charisma-based.