This creature is created using the mummified animal template.
Mummified Hippopotamus |
CR 6 |
XP 2,400
NE Large undead
Init +4; Senses darkvision 60 ft., scent; Perception +8
DEFENSE
AC 17, touch 9, flat-footed 17 (+8 natural, –1 size)
hp 45 (7d8+14)
Fort +7, Ref +5, Will +3
DR 5/—; Immune undead traits
OFFENSE
Speed 40 ft.
Melee bite +8 (2d8+6)
Space 10 ft.; Reach 5 ft.
Special Attacks capsize, servant's curse (DC 15), trample (1d8+6, DC 17)
STATISTICS
Str 19, Dex 10, Con —, Int 2, Wis 13, Cha 14
Base Atk +5; CMB +10; CMD 20 (24 vs. trip)
Feats Endurance, Improved Initiative, Power Attack, Skill Focus (Perception)
Skills Perception +8, Stealth +1 (+11 underwater), Swim +11; Racial Modifiers +10 Stealth underwater
SQ hold breath
SPECIAL ABILITIES
Capsize (Ex)
A hippopotamus can overturn a boat of its size or smaller by ramming it as a charge attack and making a CMB check. The DC of this check is 25 or the result of the boat captain's Profession (sailor) check, whichever is highest.