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Mordnaissant (3pp)

Floating before you is a horrid, shriveled human fetus nested within a translucent sphere of dark energy. Its jet-black eyes glitter with intensity as it twitches and spasms slightly, as if in great pain.

Mordnaissant CR 7

XP 3,200
NE Tiny undead
Init +6; Senses darkvision 60 ft., lifesense; Perception +18

DEFENSE

AC 20, touch 20, flat-footed 18 (+6 deflection, +2 Dex, +2 size)
hp 94 (9d8+54)
Fort +9; Ref +5; Will +10
Defensive Abilities channel resistance +2, shield of agony;
Immune undead traits

OFFENSE

Speed 5 ft. (cannot run), fly 50 ft. (perfect)
Melee 2 claws +10 (1d2–4)
Ranged lash of fury +11/+6 Space 2–1/2 ft.; Reach 0 ft. (30 ft. with lash)
Special Attacks death curse, lash of fury, pain wail

STATISTICS

Str 3, Dex 14, Con —, Int 7, Wis 18, Cha 23
Base Atk +6; CMB +6; CMD 18
Feats Ability Focus (lash of fury), Improved Initiative, Skill Focus (Perception), Weapon Finesse, Weapon Focus (ray)
Skills Fly +19, Perception +18, Stealth +21

SPECIAL ABILITIES

Death Curse (Su)

As a final cruel jest to the individual that puts a mordnaissant out of its misery, the slayer must make a DC 20 Will save or suffer from a terrible curse that reduces all subsequent experience points awarded by 50%. The save DC is Charisma-based.

Lash of Fury (Su)

The mordnaissant can lash out with its negative energy powers and directly attack the vitality of living creatures, in the form of a twisting stream of black energy. The mordnaissant must make a ranged touch attack against its target as an attack action. If the ray hits, the victim must make a DC 22 Fortitude save for half damage or duration, depending on the specific effect chosen by the mordnaissant. The save DC is Charismabased.

The lash of fury has a range of 30 ft. with no range increment.

The mordnaissant can pick from three possible lashes; it must make its choice prior to rolling the attack. The three options are:

Lifesense (Su)

A mordnaissant notices and locates living creatures within 60 ft., just as if it possessed the blindsight ability.

Pain Wail (Su)

As a swift action, the mordnaissant can produce a terrible wailing sound that reflects the pain it experiences every moment of its existence. All living creatures within 20 ft. must make a DC 20 Will save or be dazed for one round. For every 20 points of damage the mordnaissant takes, the save DC increases by +1.

Shield of Agony (Su)

A mordnaissant harnesses the pain of its existence to shield it. It adds its Charisma modifier as a deflection bonus to its AC and CMD.