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Minor Reaper


Minor Reaper CR 10

XP 9,600
NE Medium undead (evil, extraplanar)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +18

DEFENSE

AC 22, touch 14, flat-footed 18 (+4 Dex, +8 natural)
hp 127 (15d8+60)
Fort +8, Ref +11, Will +9
DR 5/cold iron or good; Immune cold, undead traits; SR 21

OFFENSE

Speed 30 ft.
Melee scythe +14/+9/+4 (2d4+3/×4 plus death touch)
Special Attacks fear cone (30 ft., DC 20)

STATISTICS

Str 14, Dex 19, Con —, Int 8, Wis 11, Cha 17
Base Atk +11; CMB +15; CMD 27
Feats Agile Maneuvers, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Power Attack, Toughness, Weapon Focus (scythe)
Skills Climb +10, Intimidate +16, Perception +18, Stealth +22
SQ sole target

SPECIAL ABILITIES

Death Touch (Su)

Creatures hit by either a lesser reaper’s touch attack or by a weapon wielded by a lesser reaper must succeed at a DC 20 Fortitude save or gain 1d4 negative levels. The save DC is Charisma-based. A humanoid slain by a reaper’s death touch is consumed in unholy fire and has its remains destroyed as the destruction spell. This is a death effect.

Sole Target (Su)

Each minor reaper is assigned a specific target by the reaper that summoned it. If a creature attacks a minor reaper targeting another creature, that minor reaper may immediately summon another minor reaper as a free action to battle the interceding creature unless the interloper is already in battle with a minor reaper of its own, in which case the ability is wasted. If a minor reaper does not or cannot use this ability immediately after being attacked, it must wait until it is attacked once again in order to do so.