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This disembodied female torso flaps through the air on batlike wings, her fanged face a hateful mask.

Manananggal CR 7

XP 3,200
CE Medium undead
Init +3; Senses darkvision 60 ft.; Perception +16


AC 20, touch 14, flat-footed 16 (+3 Dex, +1 dodge, +6 natural)
hp 85 (10d8+40)
Fort +7, Ref +8, Will +10
DR 10/good or silver; Immune undead traits
Weaknesses light sensitivity, vulnerable to light blades


Speed 30 ft., fly 100 ft. (good)
Melee bite +11 (1d8+4), 2 claws +12 (1d8+4 plus grab)
Special Attacks blood drain (1d2 Constitution)
Spell-Like Abilities (CL 9th; concentration +13)

At willbleed (DC 14), dancing lights, touch of fatigue (DC 14)
3/daydarkness, deep slumber (DC 17), fear (DC 18)


Str 19, Dex 17, Con —, Int 12, Wis 16, Cha 19
Base Atk +7; CMB +11 (+15 grapple); CMD 25
Feats Deceitful, Dodge, Flyby Attack, Lightning Reflexes, Weapon Focus (claws)
Skills Bluff +18, Disguise +21, Fly +16, Knowledge (religion) +11, Perception +16, Sense Motive +11, Spellcraft +6
Languages Abyssal, Common
SQ separate


Separate (Su)

During the day, a manananggal looks like a living human woman. She does not detect as undead during the day, but is still an undead creature. At night, her upper torso rips away (this is a full round action that occurs at sunset), leaving her lower torso behind. Her lower torso is helpless, but her upper torso gains its fly speed and natural attacks at this time. The upper and lower portions share the same pool of hit points (despite any intervening distance), and if the helpless lower portion is damaged, the manananggal is immediately aware of the attack. Since manananggals can be destroyed by damage to their lower bodies, they prefer to hide their lower torsos when separated. A manananggal must return to its lower torso and reattach to it (a full-round action) within the hour before sunrise—each round a manananggal remains separated after sunrise, it takes 1d6 points of damage until it rejoins its lower torso or it crumbles into dust.

Vulnerable to Light Blades (Ex)

Light blades (such as daggers, kamas, kukris, rapiers, short swords, sickles, and starknives) deal double the weapon's base damage on a successful hit against a manananggal.