This tangle of rotten, seemingly lifeless roots twitches slightly, moving the damp, bloody ground beneath it.
XP 1,200 DEFENSE AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size) OFFENSE Speed 5 ft., burrow 5 ft. STATISTICS Str 20, Dex 8, Con —, Int —, Wis 17, Cha 15 SPECIAL ABILITIES Bloodthirst (Su)A leechroot can absorb blood directly from its victims' cuts and from the soil on which that blood has dripped. The leechroot gains fast healing equal to the number of creatures with the bleed condition within its reach (if any). Bloody Sap (Su)The viscous resin that exudes from a leechroot's tentacles is infused with negative energy, preventing both natural and magical healing. The DC of the Heal check to stop the bleeding from a leechroot's attacks increases by 2. While the bleed damage persists, any magical healing requires a successful DC 15 caster level check or the spell or ability has no effect on the bleeding creature. Drag Under (Ex)As part of an action to maintain a grapple, a leechroot can move the grappled creature up to 5 feet (within the leechroot's reach) and bury it partially into the ground. The buried creature is pinned and can't receive help to break free from the grapple. A buried opponent that escapes the grapple remains pinned unless it digs itself out with a successful DC 10 Strength check attempted as a move action. Earth Barrier (Ex)A leechroot burrowing 5 feet below the surface is partially visible, can make attacks using its normal reach, and gains concealment and partial cover. It can be uprooted with a successful drag combat maneuver. It may burrow back under the earth as a move action that provokes attacks of opportunity. |