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Isitoq

This bloodshot eyeball trails strands of bloody nerves that fan out like flapping wings.

Isitoq CR 1/2

XP 200
NE Diminutive undead
Init +1; Senses darkvision 60 ft.; Perception +7

DEFENSE

AC 15, touch 15, flat-footed 14 (+1 Dex, +4 size)
hp 9 (2d8)
Fort +0, Ref +1, Will +5
Immune undead traits

OFFENSE

Speed 5 ft., fly 60 ft. (perfect)
Melee slam +6 (1d2–3), 2 wings +6 (1d1–3 plus daze)
Space 1 ft.; Reach 0 ft.
Special Attacks daze, tears of anguish

STATISTICS

Str 4, Dex 13, Con —, Int 7, Wis 14, Cha 11
Base Atk +1; CMB –2; CMD 5 (can't be tripped)
Feats Weapon Finesse
Skills Fly +15, Perception +7, Stealth +18
Languages Common (can't speak)
SQ visual sensor

SPECIAL ABILITIES

Daze (Ex)

An isitoq's nerves form grotesque wings. Any creature struck by the creature's wings must succeed at a DC 11 Will save or be dazed for 1 round as the target's mind is flooded with images of the last seconds of the isitoq's existence as a living creature. This is a mind-affecting fear effect. The save DC is Charisma-based.

Tears of Anguish (Su)

As a full-round action, an isitoq can make a ranged touch attack to squirt tears into the eyes of a creature within 30 feet. If the target fails a DC 11 saving throw, it experiences the effect of the isitoq's daze ability. The save DC is Charisma-based.

Visual Sensor (Su)

An isitoq's creator or master can see through its eye at a range of 60 feet, using the eye's normal vision and darkvision. The following spells have a 5% chance per caster level of the isitoq's creator of operating through the isitoq: detect chaos, detect evil, detect good, detect law, detect magic, and message. If the creator is 15th level or higher, the following spells have the same chance of functioning through the isitoq: read magic and tongues.