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Rotting vestments hang across the withered flesh of this walking corpse, and its mouth hangs open in a silent scream.

Huecuva CR 2

XP 600
CE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +5
Aura faithlessness (30 ft.)


AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 16 (3d8+3)
Fort +2, Ref +3, Will +4
DR 5/magic or silver; Immune undead traits


Speed 30 ft.
Melee 2 claws +4 (1d4+1 plus disease)


Str 13, Dex 14, Con —, Int 4, Wis 12, Cha 12
Base Atk +2; CMB +3; CMD 15
Feats Improved Initiative, Weapon Focus (claw)
Skills Perception +5, Stealth +7
Language Common
SQ false humanity


Aura of Faithlessness (Su)

The huecuva and all undead creatures within 30 feet receive a +2 profane bonus on Will saves made to resist channeled energy and positive energy effects.

Disease (Ex)

Filth fever: Injury; save Fort DC 12; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Str* damage; cure 2 consecutive saves. The save DC is Charisma-based.

False Humanity (Su)

During the day, a huecuva is cloaked in an illusion that makes it look, sound, and feel like the living creature it once was. This effect functions similarly to disguise self—if a creature interacts directly with a huecuva, it can attempt a DC 12 Will save to see through the illusion. Regardless, the huecuva's scent never changes—it always exudes a faint stench of grave dust and decay. Creatures with the scent ability receive a +4 bonus on any Will saving throw made to see through this illusion. At night (regardless of whether the huecuva itself knows night has fallen) this illusion fades and reveals the creature for what it truly is. The save DC is Charisma-based.

*Note: The Disease ability shown here indicates that filth fever deals Dex and Str damage but filth fever normally deals Dex and Con damage (not Dex and Str damage). The information above matches the PRD (the official source material) but GMs are encouraged to consider if this should actually match filth fever or if it is intentionally different.