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Hoar Spirit

This being is a gaunt humanoid dressed in tattered rags. Its skin is pale gray and ice crystals have formed on various parts of its body. Its hands end in claws, each with translucent icy blue nails. Its eyes are frozen solid and show no signs of life.

Hoar Spirit CR 3

XP 800
CE Medium undead (cold)
Init +2; Senses darkvision 60 ft., heatsense 60 ft.; Perception +11

DEFENSE

AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 26 (4d8+8)
Fort +3; Ref +3; Will +6
Immune cold, undead traits
Weaknesses vulnerability to fire

OFFENSE

Spd 30 ft.
Melee 2 claws +7 (1d4+3 plus 1d3 cold plus glaciate)
Special Attacks cold (1d6), glaciate (DC 14)
Spell-like Abilities (CL 4th)

1/daycone of cold (DC 17)

STATISTICS

Str 17, Dex 15, Con -, Int 10, Wis 15, Cha 15
Base Atk +3; CMB +6; CMD 18
Feats Alertness, Weapon Focus (claws)
Skills Acrobatics +6, Climb +10, Perception +11, Sense Motive +4, Stealth +9

SPECIAL ABILITIES

Cold (Su)

Hoar spirits generate intense cold. It deals an extra 1d3 points of cold damage with each claw attack. Creatures attacking a hoar spirit with unarmed or natural attacks take 1d3 points of cold damage each time they hit.

Glaciate (Su)

A creature hit by a hoar spirit’s claw must succeed on a DC 14 Fortitude save or by paralyzed by bone-numbing cold for 1d4+1 rounds and take 1 point of Dexterity damage. The save DC is Charisma-based.

Heatsense (Ex)

Hoar spirits can detect heat (such as that generated by living creatures) within 60 feet, including the heat of invisible creatures. It functions as blindsense in regards to any non-visible heat sources within its range.

Source
Tome of Horrors Complete
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