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A skeletal carcass pulls itself from the ground, its body formed as much from earth and soil as from bones and rotting flesh.

Guecubu CR 8

XP 4,800
CE Medium undead (earth)
Init +8; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +18
Aura broken ground (30 ft., DC 20)


AC 21, touch 15, flat-footed 16 (+4 Dex, +1 dodge, +6 natural)
hp 104 (11d8+55); fast healing 5
Fort +8, Ref +7, Will +11
Defensive Abilities channel resistance +2; DR 5/bludgeoning; Immune electricity, undead traits; Resist cold 10


Speed 30 ft., burrow 15 ft.; earth glide
Melee bite +14 (1d8+6 plus misfortune), 2 slams +14 (1d6+6 plus misfortune)
Spell-Like Abilities (CL 8th; concentration +13)

At willstone shape
3/daysoften earth and stone, spike growth (DC 18)
1/dayspike stones (DC 19), transmute mud to rock (DC 20), transmute rock to mud (DC 20)


Str 22, Dex 18, Con —, Int 13, Wis 18, Cha 21
Base Atk +8; CMB +14; CMD 29
Feats Combat Expertise, Dodge, Improved Initiative, Mobility, Spring Attack, Whirlwind Attack
Skills Acrobatics +15, Knowledge (nature) +12, Perception +18, Sense Motive +18, Stealth +18
Languages Abyssal, Common


Broken Ground (Su)

The ground in a 30-foot radius around a guecubu ripples and shudders unnaturally. This transforms the area surrounding a guecubu into difficult terrain. A guecubu can move through this area with no penalty. Consecrated ground cannot be affected by this ability, nor can any area warded by a magic circle against chaos or a magic circle against evil.

Misfortune (Su)

A creature struck by a guecubu must make a DC 20 Will save or become permanently cursed with misfortune. The victim of this curse takes a -4 penalty on all attack rolls, saving throws, and skill checks, and any critical threat against the victim automatically confirms. If a guecubu hits a creature already suffering from this curse, the victim must make a DC 20 Will save or be staggered for 1 round. This is a curse effect. The save DC is Charisma-based.