This ragged creature has decayed skin drawn taut over corded muscles and bony limbs. Its lower jaw is over-sized and lined with jagged, bloodstained teeth. Its hands end in black, viciously curled claws, and it has donkey hooves instead of feet. The stench of the grave is strong around it.
XP 2,400 DEFENSE
AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural) OFFENSE
Speed 40 ft., climb 20 ft. 3/day—greater invisibility (self only) STATISTICS
Str 22, Dex 15, Con —, Int 14, Wis 15, Cha 18 SPECIAL ABILITIESCreate Spawn (Su)A humanoid slain by a great ghul becomes a ghoul on the next moonrise; a janni slain becomes a ghul, and a more powerful genie a great ghul. Destroying the body or blessing it prevents this reanimation. Cursed Claws (Ex)A great ghul’s claws are considered both cold iron and magic for the purposes of bypassing damage reduction. Genie-Kin (Ex)For all race-related effects (such as a ranger's favored enemy), a great ghul is considered a genie even though its type is undead. Heat (Ex)An efreeti great ghul can activate or deactivate its heat ability as a free action. | Base Creature
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