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Ghoul Bat (Skaveling)

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This monstrously sized, undead bat has mottled, decayed flesh and eyes that smolder with an unholy green glow.

Skaveling CR 5

XP 1,600
CE Large undead
Init +7; Senses blindsense 120 ft.; Perception +14

DEFENSE

AC 19, touch 13, flat-footed 15 (+3 Dex, +6 natural, –1 size)
hp 58 (9d8+18)
Fort +5, Ref +6, Will +8
Immune undead traits

OFFENSE

Speed 20 ft., fly 40 ft. (good)
Melee bite +10 (2d8+7 plus disease and paralysis)
Space 10 ft.; Reach 5 ft.
Special Attacks screech, paralysis (1d4+1 rounds, DC 16)

STATISTICS

Str 21, Dex 17, Con --, Int 8, Wis 15, Cha 14
Base Atk +6; CMB +12; CMD 26
Feats Dodge, Flyby Attack, Improved Initiative, Mobility, Skill Focus (Stealth)
Skills Fly +13, Perception +14 (+18 when using blindsense), Stealth +14; Racial Modifiers +4 Perception when using blindsense
Languages Undercommon

SPECIAL ABILITIES

Disease (Su)

Ghoul Fever Bite—injury; save Fort DC 16; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves.

The save DC is Charisma-based. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight.

Screech (Su)

Once per day as a standard action, a skaveling can screech as a mobat, affecting a 20-foot-radius burst; those who are affected are stunned for 1d3 rounds unless they make a DC 16 Fortitude save. The save DC is Charisma-based.

Family Ties

Skavelings are Mobats that have been turned undead.