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Ghoul, Wolf (Dire)

Dire Ghoul Wolf CR 6

XP 2,400
NE Large undead
Init +2; Senses darkvision 60 ft., scent; Perception +15

DEFENSE

AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, –1 size)
hp
67 each (9d8+27)
Fort
+5, Ref +5, Will +8
Defensive Abilities
channel resistance +4; Immune undead traits

OFFENSE

Speed 50 ft.
Melee
bite +14 (2d6+12 plus paralysis and trip)
Space
10 ft.; Reach 5 ft.
Special Attacks
paralysis (1d4+1, DC 16)

TACTICS

Morale The dire ghoul wolves fight until destroyed.

STATISTICS

Str 27, Dex 15, Con —, Int 2, Wis 14, Cha 14
Base Atk
+6; CMB +15; CMD 27 (31 vs. trip)
Feats
Improved Natural Attack (bite), Run, Skill Focus (Perception), Toughness, Weapon Focus (bite)
Skills
Perception +15, Stealth +8, Survival +5 (+9 when tracking by scent); Racial Modifiers +4 Perception, +4 Stealth, +4 Survival when tracking by scent