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Ghoul, Leng

This semi-canine humanoid has rancid green flesh and hoof like feet, yet its eyes sparkle with the gleam of intelligence.

Leng Ghoul CR 10

XP 9,600
CE Medium undead (extraplanar)
Init +7; Senses darkvision 60 ft.; Perception +20


AC 25, touch 17, flat-footed 18 (+7 Dex, +8 natural)
hp 126 (12d8+72)
Fort +10, Ref +11, Will +13
Defensive Abilities channel resistance +4; Immune cold, undead traits


Speed 30 ft., burrow 30 ft., climb 30 ft.
Melee bite +16 (1d8+7 plus disease and paralysis), 2 claws +17 (1d6+7 plus paralysis)
Special Attacks rend (2 claws, 1d6+10), sneak attack +2d6


Str 24, Dex 24, Con —, Int 17, Wis 20, Cha 23
Base Atk +9; CMB +16 (+18 trip); CMD 33 (35 vs. trip)
Feats Combat Expertise, Combat Reflexes, Improved Feint, Improved Trip, Lunge, Weapon Focus (claws)
Skills Acrobatics +19, Climb +30, Knowledge (arcana, dungeoneering, planes, religion) +12, Perception +20, Sense Motive +20, Stealth +22
Languages Aklo, Common
SQ erudite


Disease (Ex)

Leng Ghoul Fever: Bite— injury; save Fort DC 22; onset immediate; effect 1d3 Con and 1d4 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid that succumbs to Leng ghoul fever becomes a normal ghoul unless in life it had 12 or more Hit Dice, in which case it rises from death as a Leng ghoul.

Erudite (Ex)

All Knowledge skills are class skills for Leng ghouls. In addition, a Leng ghoul can cast spells from any magic scroll as if it had the spells on its spell list. It automatically succeeds at the caster level check necessary to use the scroll.

Paralysis (Ex)

A successful DC 22 Fortitude save negates a Leng ghoul's paralysis. At the end of each round after the first, the victim can attempt a new DC 22 Fortitude saving throw to end the paralysis effect; the effect is otherwise permanent. Once the effect ends, the victim is staggered for 1 round.