This brutal and vicious looking ghoul carries a cruel bastard sword, and dark, dried blood permanently stains its forearms up to its elbows. Its breastplate and open-faced helm are black iron with brass trim, and the helm's crest is a ruby-dyed horsehair mohawk. Glowing, rust-colored eyes penetrate with a calculating stare of restrained hunger.
XP 4,800 DEFENSE
AC 21, touch 13, flat-footed 18 (+6 armor, +3 Dex, +2 natural) OFFENSE
Speed 30 ft., burrow 20 ft. STATISTICS
Str 14, Dex 16, Con —, Int 14, Wis 14, Cha 14 SPECIAL ABILITIESDisease (Su)Ghoul Fever: Bite—injury; save Fort DC 18 (Cha-based); onset 1 day; frequency 1 day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. |
Iron ghasts are iron ghouls with the advanced monster template. An iron ghast's paralysis affects elves. The overwhelming stink of rot and gore surrounding these creatures grants them the stench extraordinary ability (10-ft. radius, Fort DC 20 negates, sickened for 1d6+4 minutes). |