XP 3,200 DEFENSE
AC 21, touch 16, flat-footed 15 (+3 armor, +5 Dex, +1 dodge, +2 natural) (+2 vs. good creatures) OFFENSE
Speed 30 ft., climb 30 ft. TACTICSDuring Combat Corpulent ghouls flank with each other in order to sneak attack their opponents. If a ghoul successfully paralyzes an opponent, it abandons this tactic and immediately begins feeding on its victim, ignoring other foes. Morale Corpulent ghouls fight until destroyed, exploding in a shower of gore and disease-ridden flesh. STATISTICS
Str 16, Dex 21, Con —, Int 12, Wis 16, Cha 18 SPECIAL ABILITIESCommand Ghouls (Su)A dread ghoul can automatically command all normal ghouls within 30 feet as a free action. Normal ghouls never attack a dread ghoul unless compelled. Create Spawn (Su)Any creature killed by a dread ghoul that lies undisturbed and uneaten until the next midnight rises as a dread ghoul at that time. The new dread ghoul is not under the control of its creator. A protection from evil or gentle repose spell cast on the corpse prevents this. Death Burst (Ex)Overstuffed from ravenous consumption, the bellies of these corpulent ghouls explode in a burst of filth when killed. All adjacent creatures are exposed to this gore and must make a DC 17 Fortitude save to avoid being sickened for 1d6 rounds and contracting ghoul fever. Disease (Su)Ghoul Fever: Death Burst—contact; save Fort DC 17; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. |