This humanoid creature has long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame.
XP 400 DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural) OFFENSE
Speed 30 ft. STATISTICS
Str 13, Dex 15, Con —, Int 13, Wis 14, Cha 14 SPECIAL ABILITIESDisease (Su)Ghoul Fever: Bite—injury; save Fort DC 13; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast. | Examples
Ghoul Rogue 6 (CR 6)
Variants and Other Forms
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