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Fye

This creature resembles a translucent humanoid whose face is contorted and twisted as if frozen in an eternal scream, though it makes no sound.

Fye CR 4

XP 1,200
N Medium undead (incorporeal)
Init +2; Senses darkvision 60 ft.; Perception +2
Aura despair (10 ft, DC 15)

DEFENSE

AC 15, touch 15, flat-footed 13 (+3 deflection, +2 Dex)
hp 30 (4d8+12)
Fort +4; Ref +3; Will +6
Defensive Abilities incorporeal; Immune undead traits

OFFENSE

Speed fly 50 ft. (perfect)
Melee incorporeal touch +5 (1d6 plus possession)
Special Attacks possession
Spell-Like Abilities (CL 4th)

At-will-detect thoughts (DC 15)
3/day-cause fear (DC 14)
1/day-feeblemind (DC 18)

STATISTICS

Str -, Dex 17, Con -, Int -, Wis 14, Cha 16
Base Atk +3; CMB +5; CMD 18
Skills Fly +10

SPECIAL ABILITIES

Aura of Despair (Su)

A fye continually emanates an aura of despair in a 10-foot radius. Any creature within or entering this area must succeed on a DC 15 Will save or take a -2 penalty on attack rolls, saving throws, ability and skill checks, and weapon damage rolls for as long as they remain within the area. A creature that successfully saves is immune to the aura of despair of that fye for one day. The save DC is Charisma-based.

Possession (Su)

Once per round by making a successful incorporeal touch attack, a fye can merge its body with a creature on the Material Plane. This ability is similar to a magic jar spell, except that it does not require a receptacle. The target can resist the possession by succeeding on a DC 15 Will save. If the save fails, the fye disappears and enters the target’s body. The save DC is Charisma-based.