Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Undead‎ > ‎


The gadget spec URL could not be found

This creature's pallid skin and dead, vacant eyes belie its healthy, powerful physique. It is clad in fearsome armor.

Fext CR 10

XP 9,600
LE Medium undead
Init +4; Senses darkvision 60 ft.; Perception +20


AC 25, touch 12, flat-footed 23 (+9 armor, +1 Dex, +1 dodge, +2 natural, +2 shield)
hp 127 (15d8+60)
Fort +9, Ref +9, Will +11
DR 10/glass or obsidian; Immune cold, undead traits; Resist electricity 10, fire 10; SR 21


Speed 40 ft. (30 ft. in armor)
Melee +1 bastard sword +20/+15/+10 (1d10+8/17–20) or slam +18 (1d4+10 plus energy drain)
Special Attacks energy drain (1d4 levels, DC 21)
Spell-Like Abilities (CL 15th; concentration +19)

At willdeath knell (DC 16), protection from good, speak with dead (DC 17)
3/daybestow curse (DC 17)


Str 25, Dex 18, Con —, Int 13, Wis 15, Cha 18
Base Atk +11; CMB +18; CMD 33
Feats Cleave, Dodge, Great Cleave, Improved Critical (bastard sword), Mobility, Power Attack, Spring Attack, Weapon Focus (bastard sword)
Skills Acrobatics +4, Disguise +15, Intimidate +20, Knowledge (engineering) +12, Knowledge (religion) +12, Perception +20, Sense Motive +9, Stealth +11
Languages Common, Infernal
SQ unkillable


Unkillable (Su)

When reduced to 0 hit points by anything other than a glass weapon or an obsidian weapon, a fext is not destroyed,but instead becomes unconscious. Additionally, 1d4 minutes after falling unconscious, a fext gains fast healing 1. To be completely destroyed, a fext must be reduced to 0 hit points by a glass or obsidian weapon, or once it is rendered unconscious, its head must be severed and anointed with holy water. Once destroyed, a fext dissolves into fine ash.