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Festrog

This hideously malformed, hairless, pustule-covered corpse moves and snarls more like an undead hound than an undead man.

Festrog CR 1

XP 400
NE Medium undead
Init +1; Senses darkvision 60 ft., scent; Perception +6

DEFENSE

AC 14, touch 11, flat-footed 13 (+1 Dex, +3 natural)
hp 9 (2d8)
Fort +0, Ref +1, Will +4
Immune undead traits

OFFENSE

Speed 30 ft.; four-footed run
Melee bite +4 (1d6+3 plus feed), 2 claws +5 (1d4+3)
Special Attacks charging trip, diseased pustules, feed

STATISTICS

Str 17, Dex 13, Con —, Int 10, Wis 12, Cha 11
Base Atk +1; CMB +4; CMD 15 (19 vs. trip)
Feats Weapon Focus (claw)
Skills Climb +8, Perception +6, Stealth +6, Survival +3
Languages Common

SPECIAL ABILITIES

Charging Trip (Ex)

A festrog that hits with its bite after making a charge attack on all fours can attempt to trip its opponent (+4 bonus). This trip does not provoke attacks of opportunity.

Diseased Pustules (Ex)

When a festrog takes damage from a piercing or slashing weapon, some of its boils rupture, squirting the attacker with puslike fluids. The noxious secretions carry a potent contact disease that causes those infected to break out into painful necrotic boils.

Necrotic Boils: Disease—contact; save Fort DC 11; onset 1 day; frequency 1/day; effect 1d4 Con; cure 1 save.

Feed (Su)

Every time a festrog makes a successful bite attack, it feeds on its opponent's flesh and gains 5 temporary hit points. The festrog cannot have more than 5 temporary hit points gained by this ability at one time.

Four-Footed Run (Ex)

A festrog can run on all fours at speed of 50 feet if it doesn't hold or carry anything in its hands. When running on all fours, it is treated as if it had the Run feat.

3rd Party Publisher Options (NwP)

When captured by a monster trainer, festrogs grant the trainer access to new spells.