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Fellsig

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This squat figure's rough-hewn visage is frozen in a mask of pain, while the cracks in its dark stone body glow with a fiery inner heat.

Fellsig CR 3

XP 800
NE Medium undead (fire)
Init +0; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +9

DEFENSE

AC 15, touch 10, flat-footed 15 (+5 natural)
hp 27 (5d8+5)
Fort +2, Ref +1, Will +5
Defensive Abilities molten heart; Immune fire, undead traits; Weaknesses vulnerable to cold

OFFENSE

Speed 20 ft.
Melee slam +6 (1d4+4 plus burn)
Ranged lava ball +3 ranged touch (1d6 fire plus burn)
Special Attacks burn (1d6, DC 13), eruption, lava ball
Spell-Like Abilities (CL 5th; concentration +6)

5/daypyrotechnics
3/dayburning hands (DC 12)

STATISTICS

Str 16, Dex 10, Con —, Int 8, Wis 13, Cha 12
Base Atk +3; CMB +6 (+8 bull rush); CMD 16 (18 vs. bull rush)
Feats Blind-Fight, Improved Bull Rush, Power Attack
Skills Craft (any) +6, Intimidate +9, Perception +9
Languages Dwarven, Ignan

SPECIAL ABILITIES

Lava Ball (Su)

As a full-round action, a fellsig can regurgitate a ball of lava into its fist and hurl it with a range increment of 30 feet. Any creature struck must succeed at a DC 13 Reflex save or catch fire and take 1d6 points of fire damage at the start of its turn for an additional 1d4 rounds. The save DC is Charisma-based.

Molten Heart (Ex)

Beneath the slabs of igneous rock that compose a fellsig's body are organs of superheated rock and fumes. A creature that confirms a critical hit against a fellsig in melee is struck by a jet of flaming ash that deals 2d6 points of fire damage (Reflex DC 13 half).