This incorporeal entity appears as a hooded humanoid figure clad in flowing robes of translucent gray over a suit of ghostly armor. Its facial features are a swirl of maddening images, fluctuating between a serene countenance and a face twisted into a grimace of horror and fear.
XP 1,600 DEFENSEAC 17, touch 17, flat-footed 14 (+4 deflection, +2 Dex, +1 dodge) OFFENSESpeed fly 30 ft. (good) At-will—darkness, ray of enfeeblement (DC 15) TACTICSShrouding themselves in a preternatural darkness, fear guards fight using their spell-like abilities and their incorporeal touch. If guarding a particular location, a fear guard fights until either it is slain or driven away, or its opponents are slain or flee. If exposed to natural sunlight, fear guards either surround themselves with magical darkness for protection or flee if this unsuccessful. STATISTICSStr -, Dex 15, Con -, Int 10, Wis 12, Cha 18 SPECIAL ABILITIESCreate Spawn (Su)Any living creature reduced to Wisdom 0 by a fear guard is slain and becomes a fear guard under the control of its killer in 1d6 rounds. Daylight Vulnerability (Ex)A fear guard exposed to natural sunlight (not merely bright light) suffers 2d6 points of damage per round of exposure and is slowed (as the spell). |