This grinning spectre has mad eyes and blood-red hands that twitch and jerk like a puppeteer’s.
XP 51,200 DEFENSE
AC 28, touch 28, flat-footed 17 (+7 deflection, +11 Dex) OFFENSE
Speed fly 60 ft. (perfect)
At will—detect thoughts (DC 19), telekinesis (DC 22) STATISTICS
Str —, Dex 32, Con —, Int 15, Wis 18, Cha 25 SPECIAL ABILITIESMalevolence (Su)Once per round, a dybbuk can merge itself with a creature on the Material Plane. This ability is similar to a magic jar spell (caster level 18th), except that it does not require a receptacle. To use this ability, the dybbuk must be adjacent to the target. The target can resist the attack with a successful DC 26 Will save. A creature that successfully saves is immune to that same dybbuk's malevolence for 24 hours. The save DC is Charisma-based. Pain Touch (Su)With a successful touch attack, a dybbuk causes painful spasms throughout the target's body, dealing 7d6 points of damage. Creatures that are immune to pain take no damage from this touch. Possess Object (Su)A dybbuk can use its malevolence ability to possess a Large or smaller unattended object, animating it as if using animate objects, except the dybbuk merges with and controls the object as if it were a living creature. The dybbuk cannot speak or use its other special abilities while possessing the object. |