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Dybbuk

This grinning spectre has mad eyes and blood-red hands that twitch and jerk like a puppeteer’s.

Dybbuk CR 15

XP 51,200
NE Medium undead (incorporeal)
Init +15; Senses darkvision 60 ft.; Perception +29

DEFENSE

AC 28, touch 28, flat-footed 17 (+7 deflection, +11 Dex)
hp 207 (18d8+126)
Fort +13, Ref +17, Will +17
Defensive Abilities incorporeal, channel resistance +4; DR 10/good; Immune undead traits; SR 26

OFFENSE

Speed fly 60 ft. (perfect)
Melee pain touch +19 touch (7d6)
Special Attacks malevolence
Spell-Like Abilities (CL 18th; concentration +25)

At willdetect thoughts (DC 19), telekinesis (DC 22)
3/daydominate monster (DC 22), feeblemind (DC 22), inflict serious wounds (DC 20)
1/daygreater heroism, modify memory (DC 21), tongues

STATISTICS

Str —, Dex 32, Con —, Int 15, Wis 18, Cha 25
Base Atk +13; CMB +24; CMD 41
Feats Alertness, Blind-Fight, Combat Reflexes, Flyby Attack, Improved Initiative, Iron Will, Lunge, Step Up, Weapon Finesse
Skills Bluff +25, Diplomacy +25, Fly +19, Intimidate +28, Perception +29, Sense Motive +29, Stealth +32
Languages Abyssal, Celestial, Common

SPECIAL ABILITIES

Malevolence (Su)

Once per round, a dybbuk can merge itself with a creature on the Material Plane. This ability is similar to a magic jar spell (caster level 18th), except that it does not require a receptacle. To use this ability, the dybbuk must be adjacent to the target. The target can resist the attack with a successful DC 26 Will save. A creature that successfully saves is immune to that same dybbuk's malevolence for 24 hours. The save DC is Charisma-based.

Pain Touch (Su)

With a successful touch attack, a dybbuk causes painful spasms throughout the target's body, dealing 7d6 points of damage. Creatures that are immune to pain take no damage from this touch.

Possess Object (Su)

A dybbuk can use its malevolence ability to possess a Large or smaller unattended object, animating it as if using animate objects, except the dybbuk merges with and controls the object as if it were a living creature. The dybbuk cannot speak or use its other special abilities while possessing the object.