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Duppy

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This floating, ghostly humanoid's face is a blend of human and beast. Canine shapes twine around the creature's legs.

Duppy CR 7

CE Medium undead (incorporeal)
Init +10; Senses darkvision 60 ft.; Perception +14
Aura unnatural aura (30 ft.)

DEFENSE

AC 20, touch 20, flat-footed 14 (+4 deflection, +6 Dex)
hp 76 (9d8+36)
Fort +7, Ref +11, Will +8
Defensive Abilities channel resistance +2, incorporeal;
Immune undead traits
Weaknesses resurrection vulnerability, sunlight powerlessness

OFFENSE

Speed fly 40 ft. (perfect)
Melee incorporeal touch +12 (2d8 negative energy plus 1d6 Strength drain)
Special Attacks ravenous hounds, strength drain

STATISTICS

Str —, Dex 22, Con —, Int 13, Wis 15, Cha 19
Base Atk +6; CMB +12; CMD 26
Feats Flyby Attack, Improved Initiative, Lightning Reflexes, Lunge, Step Up
Skills Fly +26, Intimidate +16, Perception +14, Sense Motive +14, Stealth +18
Languages Common

SPECIAL ABILITIES

Ravenous Hounds (Sp)

Once per day as a standard action, a duppy can bring into being a pack of incorporeal hounds for 1d4+3 rounds. The ravenous hounds attack as a single unit, have a +11 attack bonus, deal 2d6+3 points of force damage on a successful hit, and threaten a critical hit on a natural 20.

This ability is otherwise identical to mage's sword (CL 7th).

Resurrection Vulnerability (Su)

Raise dead or a similar spell cast on a duppy destroys it (Will negates). Using the spell in this way does not require a material component.

Strength Drain (Su)

Creatures hit by a duppy's touch attack must succeed at a DC 18 Fortitude save or take 1d6 points of Strength drain. If the target fails its save, the duppy also gains 5 temporary hit points. The save DC is Charisma-based.