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Clad in ragged black robes and tarnished armor, this grim, headless rider is surrounded by an aura of menace.

Dullahan CR 7

XP 3,200
LE Medium undead
Init +2; Senses blindsight 60 ft.; Perception +16
Aura frightful presence (30 ft., DC 19)


AC 21, touch 11, flat-footed 20 (+10 armor, +1 Dex)
hp 85 (10d8+40); fast healing 5
Fort +7, Ref +5, Will +12
Defensive Abilities channel resistance +4; Immune undead traits; SR 18


Speed 30 ft. (20 ft. in armor)
Melee +1 keen longsword +14/+9 (1d8+6/17–20 plus 1d6 cold)
Special Attacks chilling blade, death’s calling, summon mount


Str 20, Dex 14, Con --, Int 14, Wis 16, Cha 18
Base Atk +7; CMB +12; CMD 24
Feats Iron Will, Mounted Combat, Ride-By Attack, Trample, Weapon Focus (longsword)
Skills Handle Animal +14, Intimidate +17, Perception +16, Ride +7, Spellcraft +15, Stealth +10
Languages Common, Sylvan


Chilling Blade (Su)

A dullahan is proficient with all simple and martial slashing weapons. When it wields a slashing weapon, the blade inflicts +1d6 cold damage and gains the keen weapon property.

Death’s Calling (Su)

Once per day as a standard action, a dullahan may place death’s calling on a target within 60 feet (DC 22 Fortitude negates). If the dullahan knows and speaks the target’s name, the target takes a –2 penalty on the save. If the victim fails the save, he becomes staggered for 1d6 rounds. For the next 24 hours (or until the dullahan is slain), all critical hits against the victim automatically confirm. Finally, the victim automatically fails all Constitution checks to stabilize while dying. This is a mind-affecting curse effect. The save DC is Charisma-based.

Summon Mount (Su)

As a standard action, a dullahan can summon a war-trained heavy horse with the fiendish creature simple template. This horse remains until it is slain or the dullahan dismisses it. He can only have one such horse in his service at a time.