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Drocha Swarm

Hundreds of twisted, distorted faces roil in a miserable cloud, screaming of their unquiet deaths.

Drocha Swarm CR 7

XP 3,200
CE Tiny undead (incorporeal, swarm)
Init +4; Senses darkvision 60 ft.; Perception +2
Aura fear (30 ft., DC 18, 1d6 rounds)


AC 20, touch 20, flat-footed 16 (+4 deflection, +4 Dex, +2 size)
hp 76 (9d8+36)
Fort +7, Ref +7, Will +8
Defensive Abilities incorporeal; Immune undead traits


Speed 0 ft., fly 30 ft. (perfect)
Melee swarm (4d6 plus blood drain)
Space 10 ft., Reach 0 ft.
Special Attacks blood drain (1d2 Con), ghost touch jaws, project death


Str —, Dex 18, Con —, Int —, Wis 15, Cha 19
Base Atk +6; CMB —; CMD
Skills Fly +16


Ghost Touch Jaws (Su)

A drocha swarm's many biting jaws are considered to have the ghost touch special ability. This allows it to deal its swarm damage to corporeal foes, and to deal normal damage to incorporeal creatures such as ghosts, shadow demons, and even other drocha swarms.

Project Death (Su)

As a standard action, a drocha swarm can target a creature within 30 feet and cry mournful wails that fill the listener with images of its own death. The targeted creature must succeed at a DC 18 Will save to steel itself against this morbid onslaught. If that save fails, the victim must succeed at a Fortitude save or die from fear. Even if the Fortitude save succeeds, the victim takes 4d6 points of damage. A creature that successfully saves against the initial Will save is not subject to the same drocha swarm's project death ability for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based.