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Dread Wight Gargoyle

Dread Wight Gargoyle CR 6

XP 2,400
LE Medium undead (augmented monstrous humanoid, earth)
Init +8; Senses blindsense 60 ft., darkvision 60 ft.; Perception +6


AC 22, touch 14, flat-footed 14 (+4 Dex, +8 natural)
hp 22 (5d8)
Fort +1, Ref +8, Will +5
Defensive Abilities channel resistance +4
DR 10/magic


Speed 40 ft., fly 60 ft. (average)
Melee 2 claws +8 (1d6+3 plus energy drain), bite +8 (1d4+3 plus energy drain), gore +8 (1d4+3 plus energy drain)
Special Attacks create spawn, energy drain (DC 12, 1 level)

Tactics A dread wight gargoyle usually rushes into melee to strike a foe with as many of its energy-draining attacks as possible, trusting its thick hide to protect it from reprisal. A dread wight gargoyle’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.


Str 17, Dex 18, Con -, Int 8, Wis 13, Cha 11
Base Atk +5; CMB +8; CMD 22
Feats Hover, Improved Initiative, Skill Focus (Fly)
Skills Fly +14, Perception +6, Stealth +13 (+19 in stony areas); Racial Modifiers +2 Stealth (+6 in stony environs)
Languages Common, Terran
SQ freeze


Create Spawn (Su)

Any creature killed by a dread wight gargoyle’s energy drain ability rises as a dread wight in 1d4 rounds. A dread wight created in this manner is under the command of its creator and remains so until either it or the creator is destroyed.

Command Wights (Su)

A dread wight gargoyle can automatically command all normal wights within 30 feet as a free action. Normal wights never attack a dread wight unless compelled.

Energy Drain (Ex)

A creature struck by a dread wight gargoyle’s natural attack gains one negative level.  The save is Charisma based.

Freeze (Ex)

A dread wight gargoyle can hold itself so still it appears to be a statue. A dread wight gargoyle that uses freeze can take 20 on its Stealth check to hide in plain sight as a stone statue.