XP 800
CE Medium undead (water)
Init +2; Senses darkvision 60 ft., Perception +8
DEFENSE
AC 18, touch 12, flat-footed 16 (+2 armor, +2 Dex, +4 natural)
hp 25 (3d8+12)
Fort +4, Ref +3, Will +5
DR 5/bludgeoning or slashing; Immune undead traits
OFFENSE
Speed 30 ft., swim 30 ft.
Melee greataxe +7 (1d12+7/×3 plus nausea) or slam +7 (1d10+7 plus nausea)
STATISTICS
Str 21, Dex 14, Con --, Int 12, Wis 14, Cha 17
Base Atk +2; CMB +7; CMD 19
Feats Power Attack, Toughness
Skills Climb +11, Intimidate +9, Perception +8, Stealth +8, Swim +19; Racial Modifiers +8 Swim
Languages Common (cannot speak)
SPECIAL ABILITIES
Nausea (Su)
A creature that is damaged by a draugr
must make a DC 12 Fortitude save or be nauseated
for 1 round. The save DC is Charisma-based.
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