XP 76,800
NE Medium undead (extraplanar)
Init +14; Senses darkvision 60 ft., see invisibility, status sight; Perception +6
Aura misfortune (10 ft.), unnatural aura
DEFENSE
AC 31, touch 21, flat-footed 20 (+10 Dex, +1 dodge, +10 natural)
hp 276 (24d8+168)
Fort +17, Ref +19, Will +20
Defensive Abilities channel resistance +4; Immune undead traits; SR 27
OFFENSE
Speed 60 ft.; air walk
Melee +2 keen scythe +30/+30/+25/+20/+15 (2d4+14/19– 20/×4 plus energy drain)
Special Attacks energy drain (2 levels, DC 29)
Spell-Like Abilities (CL 16th; concentration +23)
Constant—air walk, haste, see invisibility
3/day—call spirit (DC 22), slay living (DC 22)
1/day—finger of death (DC 25), plane shift (DC 22)
STATISTICS
Str 27, Dex 30, Con —, Int 15, Wis 23, Cha 24
Base Atk +18; CMB +27; CMD 47
Feats Combat Casting, Critical Focus, Dazing Assault, Furious Focus, Great Fortitude, Improved Initiative, Power Attack, Staggering Critical, Step Up, Stunning Critical, Tiring Critical, Weapon Focus (scythe)
Skills Acrobatics +34, Disguise +34, Intimidate +34, Knowledge (planes) +14, Knowledge (religion) +17, Ride +34, Stealth +37
Languages Celestial, Common, Infernal
SPECIAL ABILITIES
Misfortune Aura (Su)
When a living creature attempts an ability check, attack roll, caster level check, skill check, or saving throw within 10 feet of a lesser death, it must roll two d20s and take the lowest roll before applying any modifiers.
Status Sight (Su)
When a lesser death gazes on a creature, it can see that creature's emotion aura and that creature's current health and overall well-being.
This ability acts as the status spell, as well as the emotion aura aspect of the analyze aura spell.