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Crawling Hand

With a jolt, this severed hand springs to life, its fingers propelling it forth at great speed like a deformed spider.

Crawling Hand CR 1/2

XP 200
NE Diminutive undead
Init +0; Senses blindsense 30 ft., darkvision 60 ft.; Perception +4

DEFENSE

AC 14, touch 14, flat-footed 14 (+4 size)
hp 9 (1d8+5)
Fort +2, Ref +0, Will +2
Immune undead traits

OFFENSE

Speed 40 ft., climb 40 ft.
Melee claw +5 (1d1+1 plus grab)
Space 1 ft.; Reach 0 ft.
Special Attacks mark quarry, strangle

STATISTICS

Str 13, Dex 11, Con --, Int 2, Wis 11, Cha 14
Base Atk +0; CMB –4 (+0 grapple); CMD 7
Feats Toughness
Skills Climb +9, Perception +4, Stealth +12, Survival +4; Racial Modifiers +4 Survival
Languages Common (can’t speak)

SPECIAL ABILITIES

Grab (Ex)

A crawling hand can use its grab ability on a creature of up to Medium size.

Mark Quarry (Su)

A crawling hand is assigned a quarry by anointing the hand with a drop of the intended quarry’s blood. If the hand has no current quarry, it automatically gains the next creature it damages as its quarry. Once attuned to a target, it becomes aware of the target’s location as if under the effect of a continuous locate creature spell. The hand gains a +1 bonus on all attack rolls, damage rolls, and skill checks made to seek out and destroy the marked quarry. The mark quarry ability lasts until the quarry or the hand is slain.


Advanced Variants


3rd Party Publisher Options (NwP)

When captured by a monster trainer, crawling hands grant the trainer access to crawling claw spells.